Part 45: Find The Four Cosmic Eggs
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Now that we've made no decision on our final route, and have to begin our post-split voyage... let's see what everyone else has to say.
Some things don't change at least.
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We received a Rare Forma from the Three Wise Men, and Irving does have different dialogue for this part as well.
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As far as doors go, looks like we just need Gate Search D to go and we can get anywhere and everywhere.
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Well, everywhere except half of Grus. Fucking Grus, dammit.
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Welp, so... Cosmic Eggs it is, then!
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But first, Dent is still around.
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Oh, and that's just a thing Dent says the first time you try and talk to him. We still have to actually use his Talk option here.
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Y'know, I nearly forgot about this one. It's minor and doesn't matter too much but let's do it now real quick like, since we won't be coming back until way later otherwise.
Just gotta set it back to the Original Space and we can get that Gold forma.
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It's so special a forma, it's not even from Grus!
...wait what the fuck how is this here?
Hell, WHY is this here?! This is predetermined so its always AC Horolite X. For some reason.
lets just go to Antlia now
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So, yeah, with Unlock D we can finally get through all these doors that have been sitting around locked the entire time.
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Welp, thanks for that Mushussu. Now we know for sure that the Cosmic Egg is here.
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At least Berserker is nicer about this, I guess.
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Oh and we have dark rooms here. But they're... blue...?
What?
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This one is just a path to get... 3 Strength Cores...?
That's almost a Strength Incense. Weird choice, but I guess I can't complain too much? I guess.
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And, don't worry, there's more than just the one that is a Blue dark room for some reason.
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That blue room brings us around to a simple linear area that leads us into... Red dark rooms! A use for the Visualiser B at last!
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Oh and this is why I never bothered going further south than the second door on the left here.
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Oh and the randoms here are... very eclectic. There's still the weird ones from before with, like, Hel and stuff sure, but how about Nidhoggr? Who's from bits of Horologium that we haven't gotten to yet!
Anyway, Nidhoggr resists Gun and Electric, is weak to Wind and Expel and Reflects Ice. And his source gives Repel Ice. Oh my.
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Nidhoggr's the only new one 'round these parts, so let's just move on to yet another spot we can use the Visualiser B. How very generous, even if it is mostly unnecessary again.
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Wow, rude Gemori! Last time we spoke to you, you were pretty cool.
Moving swiftly on, th--
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DARK. ROOMS. 3RD STRIKE. YELLOW EDITION.
There's some fuckin' mean shit with these ones. Mercifully, this isn't one of them.
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Thankfully, that's all we've got here. Terminal here, but no heal spot is a mite annoying but we've got ways and means to deal with that honestly.
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...Y'know, I have no idea what the heck this white cube-y thing here is. At all. It's just here so this screen isn't blank, I think, maybe?
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Wu Kong is a complete chump, honestly. He's not worth videoing for similar reasons to Ryan. In this case, he's weak to Ice and Elec, resists Fire and immune to Phys and Gun. He doesn't even have any interesting skills.
Oh wait, he has 1300HP and Taunt.
Taunt. Taunt.
fucking hell son wu kong wants to die so bad we dont even reach the 2nd round
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Well, regardless, that's our first Cosmic Egg obtained. The pattern on it is kind of a Rorschach test, even. Kind of. It's probably meant to explicitly look like one thing but I can see a few possibilities.
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Oh and we're done with the map here now forever and ever too. We will inevitably be back on-screen because of that weird green patterned pillar if nothing else.
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Let's just keep this train a-rollin' and head on in to Bootes, shall we?
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Rest of the 6th floor is just this one corridor that we couldn't access until now. At least it's finally done.
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Bootes is very simple and straight-forward in comparison to Antlia. Almost boringly so, even.
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Really, the most interesting thing about it, is this room. Because it has 9 fixed Forma in it of all varities.
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They're mostly same ol', same ol' at this point. This is as well, but there are three Magic Cores here too so that's something I guess.
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Aside from the big ol' buncha forma, only other thing left here of note is the terminal by the stairs down to the 7th floor.
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Which is, uh, even smaller left than it seems.
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To the point where we're done with the map now.
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Ohhh, so here's where that ended up. Probably didn't even remember at this point that we still hadn't found this. It obviously wasn't going to be in Horologium, afer all.
> There is no sign of its crew and it doesn't seem to be running.
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> Yatagarasu left...
That's two eggs down, and two to go. Not gonna complain about this one being handed to us for free.
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So, how about Carina? There's two possible spots for where we can look here. This one's been taunting us for, uh, way too long. Doubly so after the end of Grus so let's start here.
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...oh
Well, the Amrita Shower is nice at least?
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Well, at least we're done with this floor now. Now, where could the Egg be?
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Oddly enough, this Angel is important for helping find it.
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So, in short, the Egg is where Horkos left the Elve behind. Let's head on over there, then!
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Oh. So, the Elve remnants have been carted off to the Sanctum on 2F I suppose. That IS where the locked door was, at least.
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> The demon left...
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It's not really that well hidden, silly Kamapua'a. We know exactly where to look at this point.
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Only 2 of the stat Core in this one, though. Gotta put some effort into getting that there Vitality Incense I guess!
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Technically, the area here is even tinier and less interesting than even Bootes was.
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I suppose it's kind of impressive that there's that many things to talk to in this tiny section? But not really.
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Huh, the Elve has actually been taken apart since we last saw it.
That's at least different and more visually interesting, I suppose.
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So, Zhu Yin IS harder than Wu Kong.
And by harder I mean he lasts more than 40 seconds.
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And by harder, I mean marginally more tedious because he spams the shit out of Silent Prayer.
He has 1400 HP, no weaknesses, resists Gun and is immune to Charm and Sleep.
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And just like that, we're almost done with this already. That just leaves Delphinus.
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This is pretty obvious that the Egg is right here. There's a big ol' empty area in the middle of the floor after all.
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Alright, so, anyway, this is obvious where it's going right?
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Which is why it's wrong. There's still actual dungeon here to deal with. Which is more like Antlia than anything else, how weird.
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A whole bunch of conveyer belts, hidden doors that can only be opened from the right (this is important yes), a switch required to get anywhere else...
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It's like a mini-Delphinus inside Delphinus. But it's somehow better done than Grus' attempts at replicating it. I dunno.
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Anyway, this hidden door here is the most important and actually mandatory. It's how you get back over here after reflipping the switch.
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Oh and there ARE teleporters here that put you inside this area.
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Thankfully, they're neither mandatory nor obnoxious.
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Probably for the best, because this area is a little more involved than Antlia's mini-dungeon crawl was.
Albeit preferable because it's not, y'know, a bunch of dark rooms.
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Oddly enough, but arguably mercifully, there IS a shortcut door here. Just in case you want to come back but don't want to deal with the belts I guess.
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...But why would you be coming back if not to finish the map on 1F?
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Which, uh, we don't need to do. Handy, that.
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I'll give this area credit for one thing: it gives us an easy Great Chakra. No complaining about this one.
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Especially since that's the only thing of note on the entire floor.
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Well that, and this open, creepy-ass alien plant seed thing. It REALLY reminds me of Audrey II from Little Shop of Horrors. I think it's the shape and them fucked up teeth.
What doesn't hurt is that Audrey IS in the series! No, really. Just a shame he ain't been around in forever.
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> Cherub left...
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With all four Eggs now obtained, we're technically halfway done with what we need to do to already.
The emphasis is on that technically for what I hope is obvious though. We have to go through like 10 floors of Horologium next...
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Oh, I guess I can take back that part about it requiring a long ass dungeon crawl.
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And so, next time... we're absolutely definitely going to beat up Mem Aleph, get her Exotic Matter and make the Millenium Kingdom (which they dance around calling the Millenium Kingdom for some reason).
How hard could it be? Judging by the past 100% of the game, I'm going with "not very."